13 unique maps
Every planet has its own path design, tower slots, enemy pool and boss. From Alpha Centauri all the way home to Earth.
Three decades of shipping software — from enterprise platforms to hand-crafted games. Currently building Stellar Invasion — a tower defence across the solar system.
I've been writing software since the mid-90s — a career that spans enterprise systems, web platforms, mobile apps, and now indie games. I ship code that runs in the real world, under real load, for real users.
My background covers backend architecture, cloud infrastructure, product engineering and mobile. When I'm not working on client systems, I'm building Stellar Invasion — a Swift + SpriteKit tower-defence game for iOS & iPadOS.
A cinematic tower-defence game for iOS & iPad. 13 hand-designed maps from Proxima Centauri to Earth, cinematic defeat sequences, 13 tower types, and a superweapon system that recharges as you play.
Every planet has its own path design, tower slots, enemy pool and boss. From Alpha Centauri all the way home to Earth.
Lose the last three levels and watch Earth burn. Lose Mars and it's gone too. Every campaign has stakes.
Cannon, laser, missile, tesla, cryo, plasma — each with three upgrade tiers and their own tactical trade-offs.
One per map, charges as you play. Save it for the wave that would have finished you off.
Fully adaptive layout — designed for iPhone in your hand and iPad on the couch.
Finish the campaign and unlock Endless — one map, infinite waves, one leaderboard.
Every report goes straight to me. Include what you were doing, what device you're on, and (if you can) which map / wave.